using Movement; using UnityEngine; namespace Platforms { public class MovingPlatform : MonoBehaviour, IMovement { // PAUSING METHODS public bool IsPaused { get; } public void Pause() { throw new System.NotImplementedException(); } public void Resume() { throw new System.NotImplementedException(); } // MOVEMENT METHODS public float BaseSpeed { get; set; } public void Move(float value) { throw new System.NotImplementedException(); } } }