using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; namespace UI { public class OptionsMenu : MonoBehaviour { [SerializeField] private AudioMixer audioMixer = null; [SerializeField] private Slider slider = null; private const string MasterVolumeParameter = "MasterVolume"; private void Awake() => OnEnable(); private void OnEnable() => slider.value = PlayerPrefs.GetFloat(MasterVolumeParameter, 1f); public void UpdateVolume() => SetVolume(slider.value); public void SetVolume(float value) { audioMixer.SetFloat(MasterVolumeParameter, Mathf.Log10(value) * 20f); PlayerPrefs.SetFloat(MasterVolumeParameter, value); } } }