using Cinemachine; using UnityEngine; namespace Camera { public class CameraPlayerFinder : MonoBehaviour { private CinemachineVirtualCamera _cinemachineVirtualCamera; private void Awake() { _cinemachineVirtualCamera = GetComponent(); } private void Update() { if (_cinemachineVirtualCamera.Follow == null && GameObject.FindWithTag("Player") != null && !GameObject.Find("Fixed Camera Point")) _cinemachineVirtualCamera.Follow = GameObject.FindWithTag("Player").transform; } } }