BGJ-2022.1/Assets/Scripts/Camera/CameraPlayerFinder.cs

45 lines
1.5 KiB
C#

using System;
using Cinemachine;
using Level;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.U2D;
namespace Camera
{
public class CameraPlayerFinder : MonoBehaviour
{
[SerializeField] private int FixedResolutionX = 426;
[SerializeField] private int FixedResolutionY = 240;
[SerializeField] private int FollowResolutionX = 278;
[SerializeField] private int FollowResolutionY = 162;
private CinemachineVirtualCamera _cinemachineVirtualCamera;
private PixelPerfectCamera pixelPerfectCamera = null;
private void Awake()
{
_cinemachineVirtualCamera = GetComponent<CinemachineVirtualCamera>();
pixelPerfectCamera = GameObject.FindObjectOfType<PixelPerfectCamera>();
LevelManager.Instance.OnLevelChanged.AddListener(UpdateCamera);
}
private void UpdateCamera()
{
if (LevelManager.Instance.CurrentLevel.FixedCameraPoint == null)
{
_cinemachineVirtualCamera.Follow = LevelManager.Instance.Player.transform;
pixelPerfectCamera.refResolutionX = FollowResolutionX;
pixelPerfectCamera.refResolutionY = FollowResolutionY;
}
else
{
_cinemachineVirtualCamera.Follow = LevelManager.Instance.CurrentLevel.FixedCameraPoint;
pixelPerfectCamera.refResolutionX = FixedResolutionX;
pixelPerfectCamera.refResolutionY = FixedResolutionY;
}
}
}
}