54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using Pausable;
|
|
using UnityEngine;
|
|
|
|
namespace AI
|
|
{
|
|
[RequireComponent(typeof(Rigidbody2D))]
|
|
public class Projectile : MonoBehaviour, IPausable
|
|
{
|
|
public Rigidbody2D Rigidbody { get; private set; } = null;
|
|
private AudioSource audioSource = null;
|
|
private Animator animator = null;
|
|
|
|
private void Awake()
|
|
{
|
|
Rigidbody = GetComponent<Rigidbody2D>();
|
|
audioSource = GetComponent<AudioSource>();
|
|
animator = GetComponent<Animator>();
|
|
}
|
|
|
|
public void SetVelocity(Vector2 velocity)
|
|
{
|
|
Rigidbody.velocity = velocity;
|
|
}
|
|
|
|
private void OnCollisionEnter2D(Collision2D other)
|
|
{
|
|
ProjectilePool.Instance.Return(this);
|
|
audioSource.Play();
|
|
|
|
if (other.transform.CompareTag("Player"))
|
|
other.gameObject.GetComponent<Player.Death>().Die();
|
|
}
|
|
|
|
public bool IsPaused { get; protected set; } = false;
|
|
|
|
public void Pause()
|
|
{
|
|
IsPaused = true;
|
|
UpdateComponents();
|
|
}
|
|
public void Resume()
|
|
{
|
|
IsPaused = false;
|
|
UpdateComponents();
|
|
}
|
|
|
|
private void UpdateComponents()
|
|
{
|
|
Rigidbody.simulated = !IsPaused;
|
|
animator.enabled = !IsPaused;
|
|
}
|
|
}
|
|
}
|