41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using System;
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using System.Linq;
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using Level;
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using UI;
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using UnityEngine;
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namespace Pausable
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{
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public class Pauser : MonoBehaviour
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{
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protected Input.PlayerInput playerInput = null;
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protected bool isPaused = false;
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protected void Start()
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{
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playerInput = new Input.PlayerInput();
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playerInput.Enable();
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playerInput.PlayerControl.Pause.performed += (context) => TogglePause();
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}
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public void TogglePause()
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{
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if (LevelManager.Instance.CurrentLevel == null)
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return;
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isPaused = !isPaused;
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if (isPaused)
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UIManager.Instance.SwitchToCanvas("Pause Menu");
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else
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UIManager.Instance.CloseAllCanvases();
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foreach (IPausable pausable in FindObjectsOfType<MonoBehaviour>().OfType<IPausable>())
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if (isPaused)
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pausable.Pause();
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else
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pausable.Resume();
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}
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}
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}
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