BGJ-2022.1/Assets/Animations/Enemy/ShootingPatrollingEnemy_0.c...

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%YAML 1.1
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AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ShootingPatrollingEnemy_0
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers: []