30 lines
830 B
C#
30 lines
830 B
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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using TMPro;
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namespace UI
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{
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public class ButtonBehaviour : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
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{
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[SerializeField] private Vector2 offset = new Vector2(8, -8);
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private TMP_Text text = null;
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private Vector3 initialTextPosition = Vector3.zero;
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public void OnPointerDown(PointerEventData eventData)
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{
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text.transform.localPosition = initialTextPosition + (Vector3)offset;
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}
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public void OnPointerUp(PointerEventData eventData)
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{
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text.transform.localPosition = initialTextPosition;
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}
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private void Start()
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{
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text = GetComponentInChildren<TMP_Text>();
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initialTextPosition = text.transform.localPosition;
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}
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}
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}
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