BGJ-2022.1/Assets/Scripts/Camera/CameraPlayerFinder.cs

21 lines
613 B
C#

using Cinemachine;
using UnityEngine;
namespace Camera
{
public class CameraPlayerFinder : MonoBehaviour
{
private CinemachineVirtualCamera _cinemachineVirtualCamera;
private void Awake()
{
_cinemachineVirtualCamera = GetComponent<CinemachineVirtualCamera>();
}
private void Update()
{
if (_cinemachineVirtualCamera.Follow == null && GameObject.FindWithTag("Player") != null && !GameObject.Find("Fixed Camera Point"))
_cinemachineVirtualCamera.Follow = GameObject.FindWithTag("Player").transform;
}
}
}