Renaming
This commit is contained in:
		@@ -1,21 +1,30 @@
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using System;
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using Syntriax.Modules.ToggleState;
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using UnityEngine;
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namespace Syntriax.Modules.Action
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{
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    public abstract class ActionBase : MonoBehaviour, IActionActivate
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    public abstract class ActionBase : MonoBehaviour, IAction
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    {
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        public IToggleState ToggleState { get; protected set; } = null;
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        public Action<IAction> OnActivated { get; set; } = null;
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        protected virtual void Awake() => ToggleState = new ToggleStateMember(true);
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        protected virtual void Awake()
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        {
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            ToggleState = new ToggleStateMember(true);
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            OnActivated += (_) => OnActionActivated();
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        }
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        protected abstract void OnActivated();
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        /// <summary>
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        /// Called when the current <see cref="ActionBase"/> gets activated
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        /// </summary>
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        protected abstract void OnActionActivated();
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        public virtual void Activate()
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        {
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            if (!ToggleState.IsToggledNullChecked())
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                return;
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            OnActivated();
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            OnActivated?.Invoke(this);
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        }
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    }
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}
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@@ -1,16 +1,28 @@
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using System;
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using Syntriax.Modules.ToggleState;
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namespace Syntriax.Modules.Action
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{
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    public abstract class ActionBaseWithDeactivation : ActionBase, IActionDeactivate
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    public abstract class ActionBaseWithDeactivation : ActionBase, IActionWithDeactivation
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    {
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        protected abstract void OnDeactivated();
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        public Action<IAction> OnDeactivated { get; set; } = null;
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        protected override void Awake()
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        {
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            base.Awake();
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            OnDeactivated += (_) => OnActionDeactivated();
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        }
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        /// <summary>
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        /// Called when the current <see cref="ActionBase"/> gets deactivated
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        /// </summary>
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        protected abstract void OnActionDeactivated();
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        public virtual void Deactivate()
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        {
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            if (!ToggleState.IsToggledNullChecked())
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                return;
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            OnDeactivated();
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            OnDeactivated?.Invoke(this);
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        }
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    }
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}
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@@ -59,7 +59,7 @@ namespace Syntriax.Modules.Action
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            rigid.velocity = velocity;
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        }
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        protected override void OnDeactivated()
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        protected override void OnActionDeactivated()
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        {
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            if (!gameObjectToggleState.IsToggledNullChecked())
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                return;
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@@ -67,7 +67,7 @@ namespace Syntriax.Modules.Action
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            airSuspension = false;
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        }
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        protected override void OnActivated()
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        protected override void OnActionActivated()
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        {
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            if (!gameObjectToggleState.IsToggledNullChecked())
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                return;
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										24
									
								
								IAction.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										24
									
								
								IAction.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,24 @@
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using System;
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using Syntriax.Modules.ToggleState;
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namespace Syntriax.Modules.Action
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{
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    public interface IAction
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    {
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        /// <summary>
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        /// The <see cref="IToggleState"/> the Action uses to check if it's active or not
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        /// </summary>
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        IToggleState ToggleState { get; }
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        /// <summary>
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        /// Called when the <see cref="IAction"/> is Activated
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        /// </summary>
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        /// <value>The <see cref="IAction"/> that Activated</value>
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        Action<IAction> OnActivated { get; set; }
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        /// <summary>
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        /// Triggers the <see cref="IAction"/>
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        /// </summary>
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        void Activate();
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    }
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 9ff9f1a7b70a47e4aa97dfda371fbf21
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guid: 4f1eb00830f616b40afd45bec1425a7f
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MonoImporter:
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  externalObjects: {}
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  serializedVersion: 2
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@@ -1,17 +0,0 @@
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using Syntriax.Modules.ToggleState;
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namespace Syntriax.Modules.Action
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{
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    public interface IActionActivate
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    {
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        /// <summary>
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        /// The <see cref="IToggleState"> the Action uses to check if it's active or not
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        /// </summary>
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        IToggleState ToggleState { get; }
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        /// <summary>
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        /// Triggers the Action
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        /// </summary>
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        void Activate();
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    }
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}
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@@ -1,10 +0,0 @@
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namespace Syntriax.Modules.Action
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{
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    public interface IActionDeactivate : IActionActivate
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    {
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        /// <summary>
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        /// Deactivates the action
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        /// </summary>
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        void Deactivate();
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    }
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}
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										18
									
								
								IActionWithDeactivation.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								IActionWithDeactivation.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
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using System;
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namespace Syntriax.Modules.Action
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{
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    public interface IActionWithDeactivation : IAction
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    {
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        /// <summary>
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        /// Called when the <see cref="IAction"/> is Deactivated
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        /// </summary>
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        /// <value>The <see cref="IAction"/> that Deactivated</value>
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        Action<IAction> OnDeactivated { get; set; }
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        /// <summary>
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        /// Called when the <see cref="IAction"/> is Deactivated
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        /// </summary>
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        void Deactivate();
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    }
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 10a30eb2debabdf40b2f8120a5f1ad01
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guid: eaf437843a281c74c86f7db482b44077
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MonoImporter:
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  externalObjects: {}
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  serializedVersion: 2
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