BREAKING CHANGE: State 0.2.0

This commit is contained in:
Syntriax 2023-03-20 23:46:17 +03:00
parent 7d409495b1
commit 42c81ada1d
5 changed files with 22 additions and 21 deletions

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@ -1,6 +1,6 @@
# Action # Action
## Dependencies ## Dependencies
1. [ToggleState Module](https://git.syntriax.com/Syntriax/ToggleState) 1. [State Module](https://git.syntriax.com/Syntriax/State)
Make sure to separately clone these modules along with this one too. Make sure to separately clone these modules along with this one too.

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@ -1,20 +1,18 @@
using System; using System;
using Syntriax.Modules.ToggleState; using Syntriax.Modules.State;
using UnityEngine; using UnityEngine;
namespace Syntriax.Modules.Action namespace Syntriax.Modules.Action
{ {
public abstract class ActionBase : MonoBehaviour, IAction public abstract class ActionBase : MonoBehaviour, IAction
{ {
public IToggleState MemberToggleState { get; protected set; } = null; public IStateEnable StateEnable { get; protected set; } = null;
public Action<IAction> OnActivated { get; set; } = null; public Action<IAction> OnActivated { get; set; } = null;
protected IToggleState toggleState = null;
protected virtual void Awake() protected virtual void Awake()
{ {
toggleState = GetComponent<IToggleState>(); StateEnable = new StateEnableMember(true);
MemberToggleState = new ToggleStateMember(true);
OnActivated += (_) => OnActionActivated(); OnActivated += (_) => OnActionActivated();
} }
@ -24,7 +22,7 @@ namespace Syntriax.Modules.Action
protected abstract void OnActionActivated(); protected abstract void OnActionActivated();
public virtual void Activate() public virtual void Activate()
{ {
if (!MemberToggleState.IsToggledNullChecked() || !toggleState.IsToggledNullChecked()) if (!StateEnable.IsEnabledNullChecked())
return; return;
OnActivated?.Invoke(this); OnActivated?.Invoke(this);

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@ -1,5 +1,5 @@
using System; using System;
using Syntriax.Modules.ToggleState; using Syntriax.Modules.State;
namespace Syntriax.Modules.Action namespace Syntriax.Modules.Action
{ {
@ -19,7 +19,7 @@ namespace Syntriax.Modules.Action
protected abstract void OnActionDeactivated(); protected abstract void OnActionDeactivated();
public virtual void Deactivate() public virtual void Deactivate()
{ {
if (!MemberToggleState.IsToggledNullChecked() || !toggleState.IsToggledNullChecked()) if (!StateEnable.IsEnabledNullChecked())
return; return;
OnDeactivated?.Invoke(this); OnDeactivated?.Invoke(this);

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@ -1,14 +1,14 @@
using System; using System;
using Syntriax.Modules.ToggleState; using Syntriax.Modules.State;
namespace Syntriax.Modules.Action namespace Syntriax.Modules.Action
{ {
public interface IAction public interface IAction
{ {
/// <summary> /// <summary>
/// The member <see cref="IToggleState"/> the Action uses to check if it's active or not /// The member <see cref="IStateEnable"/> the Action uses to check if it's active or not
/// </summary> /// </summary>
IToggleState MemberToggleState { get; } IStateEnable StateEnable { get; }
/// <summary> /// <summary>
/// Called when the <see cref="IAction"/> is Activated /// Called when the <see cref="IAction"/> is Activated

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@ -1,10 +1,10 @@
using Syntriax.Modules.ToggleState; using Syntriax.Modules.State;
using UnityEngine; using UnityEngine;
namespace Syntriax.Modules.Action.Samples namespace Syntriax.Modules.Action.Samples
{ {
[RequireComponent(typeof(Rigidbody2D))] [RequireComponent(typeof(Rigidbody2D))]
public class PlatformerJump : ActionBaseWithDeactivation public class PlatformerJump : ActionWithDeactivation
{ {
[SerializeField] private float jumpSpeed = 10f; [SerializeField] private float jumpSpeed = 10f;
public float JumpSpeed { get => jumpSpeed; set => jumpSpeed = value; } public float JumpSpeed { get => jumpSpeed; set => jumpSpeed = value; }
@ -25,22 +25,25 @@ namespace Syntriax.Modules.Action.Samples
set => suspensionMultiplier = value * Time.fixedDeltaTime; set => suspensionMultiplier = value * Time.fixedDeltaTime;
} }
protected IToggleState gameObjectToggleState = null; protected IStateEnable gameObjectStateEnable = null;
protected bool airSuspension = false; protected bool airSuspension = false;
protected Rigidbody2D rigid = null; protected Rigidbody2D rigid = null;
protected virtual void Start() protected virtual void Start()
{ {
rigid = GetComponent<Rigidbody2D>(); rigid = GetComponent<Rigidbody2D>();
gameObjectToggleState = GetComponent<IToggleState>(); gameObjectStateEnable = GetComponent<IStateEnable>();
FallMultiplier = fallMultiplier; FallMultiplier = fallMultiplier;
SuspensionMultiplier = suspensionMultiplier; SuspensionMultiplier = suspensionMultiplier;
OnActivated += _ => OnActionDeactivated();
OnDeactivated += _ => OnActionActivated();
} }
protected virtual void FixedUpdate() protected virtual void FixedUpdate()
{ {
if (!MemberToggleState.IsToggledNullChecked() || !gameObjectToggleState.IsToggledNullChecked()) if (!StateEnable.IsEnabledNullChecked() || !gameObjectStateEnable.IsEnabledNullChecked())
return; return;
if (rigid.velocity.y < FallThreshold) if (rigid.velocity.y < FallThreshold)
@ -59,17 +62,17 @@ namespace Syntriax.Modules.Action.Samples
rigid.velocity = velocity; rigid.velocity = velocity;
} }
protected override void OnActionDeactivated() protected void OnActionDeactivated()
{ {
if (!gameObjectToggleState.IsToggledNullChecked()) if (!gameObjectStateEnable.IsEnabledNullChecked())
return; return;
airSuspension = false; airSuspension = false;
} }
protected override void OnActionActivated() protected void OnActionActivated()
{ {
if (!gameObjectToggleState.IsToggledNullChecked()) if (!gameObjectStateEnable.IsEnabledNullChecked())
return; return;
Jump(); Jump();