Removed Trigger References
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@ -1,10 +1,8 @@
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using Syntriax.Modules.ToggleState;
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using Syntriax.Modules.Trigger;
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using UnityEngine;
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namespace Syntriax.Modules.Action
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{
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[RequireComponent(typeof(Rigidbody2D))]
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public class PlatformerJump : ActionBaseWithDeactivation
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{
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@ -29,13 +27,11 @@ namespace Syntriax.Modules.Action
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protected IToggleState gameObjectToggleState = null;
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protected bool airSuspension = false;
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protected IGroundTrigger groundCheck = null;
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protected Rigidbody2D rigid = null;
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protected virtual void Start()
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{
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rigid = GetComponent<Rigidbody2D>();
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groundCheck = GetComponentInChildren<IGroundTrigger>();
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gameObjectToggleState = GetComponent<IToggleState>();
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FallMultiplier = fallMultiplier;
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@ -76,9 +72,7 @@ namespace Syntriax.Modules.Action
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if (!gameObjectToggleState.IsToggledNullChecked())
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return;
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if (groundCheck.IsTrigerred)
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Jump();
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Jump();
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airSuspension = true;
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}
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}
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