Unity Package Structure (0.1.0)
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@ -6,12 +6,15 @@ namespace Syntriax.Modules.Action
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{
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public abstract class ActionBase : MonoBehaviour, IAction
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{
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public IToggleState ToggleState { get; protected set; } = null;
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public IToggleState MemberToggleState { get; protected set; } = null;
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public Action<IAction> OnActivated { get; set; } = null;
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protected IToggleState toggleState = null;
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protected virtual void Awake()
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{
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ToggleState = new ToggleStateMember(true);
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toggleState = GetComponent<IToggleState>();
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MemberToggleState = new ToggleStateMember(true);
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OnActivated += (_) => OnActionActivated();
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}
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@ -21,7 +24,7 @@ namespace Syntriax.Modules.Action
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protected abstract void OnActionActivated();
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public virtual void Activate()
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{
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if (!ToggleState.IsToggledNullChecked())
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if (!MemberToggleState.IsToggledNullChecked() || !toggleState.IsToggledNullChecked())
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return;
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OnActivated?.Invoke(this);
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@ -19,7 +19,7 @@ namespace Syntriax.Modules.Action
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protected abstract void OnActionDeactivated();
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public virtual void Deactivate()
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{
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if (!ToggleState.IsToggledNullChecked())
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if (!MemberToggleState.IsToggledNullChecked() || !toggleState.IsToggledNullChecked())
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return;
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OnDeactivated?.Invoke(this);
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@ -6,9 +6,9 @@ namespace Syntriax.Modules.Action
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public interface IAction
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{
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/// <summary>
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/// The <see cref="IToggleState"/> the Action uses to check if it's active or not
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/// The member <see cref="IToggleState"/> the Action uses to check if it's active or not
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/// </summary>
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IToggleState ToggleState { get; }
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IToggleState MemberToggleState { get; }
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/// <summary>
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/// Called when the <see cref="IAction"/> is Activated
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userData:
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@ -1,7 +1,7 @@
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using Syntriax.Modules.ToggleState;
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using UnityEngine;
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namespace Syntriax.Modules.Action
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namespace Syntriax.Modules.Action.Samples
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{
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[RequireComponent(typeof(Rigidbody2D))]
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public class PlatformerJump : ActionBaseWithDeactivation
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@ -40,7 +40,7 @@ namespace Syntriax.Modules.Action
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protected virtual void FixedUpdate()
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{
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if (!ToggleState.IsToggledNullChecked() || !gameObjectToggleState.IsToggledNullChecked())
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if (!MemberToggleState.IsToggledNullChecked() || !gameObjectToggleState.IsToggledNullChecked())
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return;
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if (rigid.velocity.y < FallThreshold)
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fileFormatVersion: 2
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guid: c55e74ac98f03704bb026843c9b84a1e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -0,0 +1,17 @@
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{
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"name": "Syntriax.Modules.Action.Samples",
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"rootNamespace": "",
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"references": [
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"GUID:efa9a9bc94c60c74684aafb7428fbf61",
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"GUID:7cd17689338eae84183e6b576fc9ae7c"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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{
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"name": "com.syntriax.action",
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"version": "0.1.0",
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"displayName": "Action Module",
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"unity": "2019.1",
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"documentationUrl": "https://git.syntriax.com/Syntriax/Action.git",
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"dependencies": {},
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"keywords": ["Action"],
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"author": {
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"name": "Syntriax",
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"email": "Syntriax@gmail.com",
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"url": "https://syntriax.com"
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}
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}
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