Engine-Pong/Game/Behaviours/ShapeAABBBehaviour.cs

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using Microsoft.Xna.Framework;
using Apos.Shapes;
using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Input;
using Syntriax.Engine.Physics2D.Abstract;
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using Syntriax.Engine.Physics2D.Primitives;
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namespace Pong.Behaviours;
public class ShapeAABBBehaviour : BehaviourOverride, IDisplayableShape
{
private IShapeCollider2D? shapeCollider = null;
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public Color Color { get; set; } = Color.White;
public float Thickness { get; set; } = .5f;
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public bool display = true;
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protected override void OnFirstActiveFrame()
{
BehaviourController.TryGetBehaviour(out shapeCollider);
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if (BehaviourController.TryGetBehaviour(out IButtonInputs<Microsoft.Xna.Framework.Input.Keys>? keys))
keys.RegisterOnPress(Microsoft.Xna.Framework.Input.Keys.D, (_1, _2) => display = !display);
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}
public void Draw(ShapeBatch shapeBatch)
{
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if (!display)
return;
if (shapeCollider is null)
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return;
AABB aabb = AABB.FromVectors(shapeCollider.ShapeWorld);
shapeBatch.BorderCircle(aabb.Center.ToDisplayVector2(), 7.5f, Color.Beige);
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shapeBatch.DrawRectangle(aabb.Center.ApplyDisplayScale().Subtract(aabb.SizeHalf).ToVector2(), aabb.Size.ToVector2(), Color.Transparent, Color.Blue);
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}
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public ShapeAABBBehaviour() { }
public ShapeAABBBehaviour(float Thickness) { this.Thickness = Thickness; }
public ShapeAABBBehaviour(Color color) { Color = color; }
public ShapeAABBBehaviour(Color color, float Thickness) { this.Thickness = Thickness; Color = color; }
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}