Engine-Pong/Game/Behaviours/WallScoreBehaviour.cs

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using System;
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using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D.Abstract;
namespace Pong.Behaviours;
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public class WallScoreBehaviour(Action OnCollision) : BehaviourOverride
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{
private Action OnCollision { get; } = OnCollision;
protected override void OnFirstActiveFrame()
{
if (!BehaviourController.TryGetBehaviour(out ICollider2D? collider2D))
return;
collider2D.OnCollisionDetected += (_, _1) => OnCollision?.Invoke();
}
}