Engine-Pong/Game/Physics2D/Abstract/IRigidBody2D.cs

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2023-11-30 17:52:09 +03:00
using Microsoft.Xna.Framework;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Physics2D.Abstract;
public interface IRigidBody2D : IBehaviour, IAssignableTransform
{
IPhysicsMaterial2D Material { get; set; }
Vector2 Velocity { get; set; }
float AngularVelocity { get; set; }
float Mass { get; set; }
}