Engine-Pong/Game/Network/Abstract/INetworkManager.cs

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namespace Syntriax.Engine.Network.Abstract;
public interface INetworkManager
{
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// Action<IGameObject>? OnNetworkGameObjectInstantiated { get; set; }
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INetworkCommunicator NetworkCommunicator { get; }
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// Task<T> Instantiate<T>(params object?[]? args) where T : class, IGameObject;
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}