Engine-Pong/Game/Network/NetworkManager.cs

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using LiteNetLib;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Network.Abstract;
namespace Syntriax.Engine.Network;
public class NetworkManager : NetworkBehaviour, INetworkManager
{
private BehaviourCollector<INetworkEntity> entities = null!;
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private static int networkIdIndex = 0;
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protected override void OnInitialize()
{
base.OnInitialize();
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((INetworkEntity)this).SetNetworkId(networkIdIndex++);
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entities = new(GameObject.GameManager);
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foreach (var entity in entities)
entity.SetNetworkId(networkIdIndex++);
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entities.OnCollected += OnCollected;
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}
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private void OnCollected(BehaviourCollector<INetworkEntity> collector, INetworkEntity entity)
=> entity.SetNetworkId(networkIdIndex++);
protected override void OnMessageReceived(NetPacketReader reader, NetPeer peer) { }
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}