2023-12-07 10:55:49 +03:00
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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namespace Syntriax.Engine.Physics2D.Primitives;
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public record Shape(IList<Vector2> Vertices)
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{
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public Triangle SuperTriangle
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{
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get
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{
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float minX = float.MaxValue, minY = float.MaxValue;
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float maxX = float.MinValue, maxY = float.MinValue;
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foreach (Vector2 point in Vertices)
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{
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minX = Math.Min(minX, point.X);
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minY = Math.Min(minY, point.Y);
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maxX = Math.Max(maxX, point.X);
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maxY = Math.Max(maxY, point.Y);
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}
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float dx = maxX - minX;
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float dy = maxY - minY;
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float deltaMax = Math.Max(dx, dy);
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float midX = (minX + maxX) / 2;
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float midY = (minY + maxY) / 2;
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Vector2 p1 = new Vector2((float)midX - 20f * (float)deltaMax, (float)midY - (float)deltaMax);
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Vector2 p2 = new Vector2((float)midX, (float)midY + 20 * (float)deltaMax);
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Vector2 p3 = new Vector2((float)midX + 20 * (float)deltaMax, (float)midY - (float)deltaMax);
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return new Triangle(p1, p2, p3);
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}
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}
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2023-12-07 11:14:18 +03:00
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public List<Line> Lines
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2023-12-07 10:55:49 +03:00
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{
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get
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{
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List<Line> lines = new List<Line>(Vertices.Count - 1);
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GetLinesNonAlloc(lines);
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return lines;
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}
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}
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public void GetLinesNonAlloc(IList<Line> lines)
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{
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lines.Clear();
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for (int i = 0; i < Vertices.Count - 1; i++)
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lines.Add(new(Vertices[i], Vertices[i + 1]));
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lines.Add(new(Vertices[^1], Vertices[0]));
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}
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2023-12-07 11:14:18 +03:00
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public bool ApproximatelyEquals(Shape other)
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{
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if (Vertices.Count != other.Vertices.Count)
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return false;
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for (int i = 0; i < Vertices.Count; i++)
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if (!Vertices[i].ApproximatelyEquals(other.Vertices[i]))
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return false;
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return true;
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}
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2023-12-07 10:55:49 +03:00
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}
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