Engine-Pong/Game/Physics2D/Abstract/ICollider2D.cs

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2023-11-30 17:52:09 +03:00
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Physics2D.Abstract;
public interface ICollider2D : IBehaviour, IAssignableTransform
{
Action<ICollider2D, ICollider2D>? OnCollision { get; set; }
Vector2 OffsetPosition { get; set; }
Vector2 OffsetScale { get; set; }
float OffsetRotation { get; set; }
IReadOnlyList<Vector2> Vertices { get; }
bool CheckCollision(ICollider2D collider);
void RecalculateVertices();
}