Engine-Pong/Game/Physics2D/Collider2DBehaviourBase.cs

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2023-11-30 17:52:09 +03:00
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
{
public Action<IAssignableTransform>? OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
public Action<ICollider2D, ICollider2D>? OnCollision { get; set; } = null;
public Vector2 OffsetPosition { get; set; } = Vector2.Zero;
public Vector2 OffsetScale { get; set; } = Vector2.One;
public float OffsetRotation { get; set; } = 0f;
ITransform IAssignableTransform.Transform => Transform;
public bool Assign(ITransform transform) => GameObject.Assign(transform);
public void RecalculateVertices()
{
throw new NotImplementedException();
}
public bool CheckCollision(ICollider2D collider)
{
return false;
OnCollision?.Invoke(this, collider);
return true;
}
public abstract IReadOnlyList<Vector2> Vertices { get; }
}