Engine-Pong/Game/Physics2D/CollisionInformation.cs

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2023-12-04 13:14:23 +03:00
using Microsoft.Xna.Framework;
using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
public record CollisionInformation
(
Vector2 Normal,
float Impulse,
IRigidBody2D? RigidBodyX,
IRigidBody2D? RigidBodyY
);