Engine-Pong/Game/Network/NetworkBehaviour.cs

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using Syntriax.Engine.Core;
using Syntriax.Engine.Network.Abstract;
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namespace Syntriax.Engine.Network;
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public class NetworkBehaviour : BehaviourOverride, INetworkBehaviour
{
public int NetworkId { get; private set; } = 0;
public bool LocalAssigned { get; private set; } = false;
public bool IsServer { get; private set; } = false;
public bool IsClient { get; private set; } = false;
public INetworkCommunicator NetworkCommunicator { get; private set; } = null!;
protected override void OnInitialize()
{
if ((BehaviourController.GetBehaviourInParent<INetworkCommunicator>() ?? GameObject.GameManager.FindBehaviour<INetworkCommunicator>()) is not NetworkCommunicator)
throw new System.Exception($"Could not find an {nameof(INetworkCommunicator)}.");
if (NetworkCommunicator is INetworkServer server)
{
IsServer = true;
LocalAssigned = true;
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// TODO Set and send Network Id
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}
else
IsClient = true;
}
}