50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
using Microsoft.Xna.Framework;
|
||
|
|
||
|
using Syntriax.Engine.Core;
|
||
|
using Syntriax.Engine.Core.Abstract;
|
||
|
using Syntriax.Engine.Physics2D.Abstract;
|
||
|
|
||
|
namespace Syntriax.Engine.Physics2D;
|
||
|
|
||
|
public class Collider2DAABBBehaviour(Vector2 lowerBound, Vector2 upperBound) : BehaviourOverride, ICollider2D
|
||
|
{
|
||
|
public Vector2 LowerBound { get; } = lowerBound;
|
||
|
public Vector2 UpperBound { get; } = upperBound;
|
||
|
|
||
|
private IRigidBody2D? _rigidBody2D = null;
|
||
|
|
||
|
public IRigidBody2D? RigidBody2D
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (_rigidBody2D is null)
|
||
|
BehaviourController.TryGetBehaviour(out _rigidBody2D);
|
||
|
|
||
|
return _rigidBody2D;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Action<ICollider2D, ICollider2D>? OnCollisionPreResolve { get; set; } = null;
|
||
|
|
||
|
public Action<IAssignableTransform>? OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
|
||
|
ITransform IAssignableTransform.Transform => Transform;
|
||
|
public bool Assign(ITransform transform) => GameObject.Assign(transform);
|
||
|
|
||
|
public bool CheckCollision(Vector2 point, ICollider2D otherCollider)
|
||
|
{
|
||
|
if (point.X >= LowerBound.X + Transform.Position.X && point.X <= UpperBound.X + Transform.Position.X &&
|
||
|
point.Y >= LowerBound.Y + Transform.Position.Y && point.Y <= UpperBound.Y + Transform.Position.Y)
|
||
|
return true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public void Recalculate()
|
||
|
{
|
||
|
throw new NotImplementedException();
|
||
|
}
|
||
|
}
|