First Unmonogame

This commit is contained in:
2024-01-22 23:47:47 +03:00
parent a83d983177
commit 0486b0343a
7 changed files with 249 additions and 105 deletions

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@@ -0,0 +1,107 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Input;
namespace Pong.Behaviours;
public class KeyboardInputsBehaviour : BehaviourOverride, IButtonInputs<Keys>
{
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnPressed = new(256);
private readonly Dictionary<Keys, Action<IButtonInputs<Keys>, Keys>> OnReleased = new(256);
private int cachePressedCurrentlyCount = 0;
private readonly Keys[] cachePressedCurrently = new Keys[256];
private int cachePressedPreviouslyCount = 0;
private readonly Keys[] cachePressedPreviously = new Keys[256];
public void RegisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnPressed.TryGetValue(key, out var action))
{
action += callback;
return;
}
OnPressed.Add(key, callback);
}
public void UnregisterOnPress(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnPressed.TryGetValue(key, out var action))
action -= callback;
}
public void RegisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnReleased.TryGetValue(key, out var action))
{
action += callback;
return;
}
OnReleased.Add(key, callback);
}
public void UnregisterOnRelease(Keys key, Action<IButtonInputs<Keys>, Keys> callback)
{
if (OnReleased.TryGetValue(key, out var action))
action -= callback;
}
protected override void OnUpdate()
{
KeyboardState keyboardState = Keyboard.GetState();
keyboardState.GetPressedKeys(cachePressedCurrently);
cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
for (int i = 0; i < cachePressedCurrentlyCount; i++)
{
Keys currentlyPressedKey = cachePressedCurrently[i];
if (!OnPressed.TryGetValue(currentlyPressedKey, out var action))
continue;
if (WasPressed(currentlyPressedKey))
continue;
action.Invoke(this, currentlyPressedKey);
}
for (int i = 0; i < cachePressedPreviouslyCount; i++)
{
Keys previouslyPressedKey = cachePressedPreviously[i];
if (!OnReleased.TryGetValue(previouslyPressedKey, out var action))
continue;
if (IsPressed(previouslyPressedKey))
continue;
action.Invoke(this, previouslyPressedKey);
}
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
cachePressedPreviouslyCount = cachePressedCurrentlyCount;
}
public bool IsPressed(Keys key)
{
for (int i = 0; i < cachePressedCurrentlyCount; i++)
if (cachePressedCurrently[i] == key)
return true;
return false;
}
public bool WasPressed(Keys key)
{
for (int i = 0; i < cachePressedPreviouslyCount; i++)
if (cachePressedPreviously[i] == key)
return true;
return false;
}
}

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@@ -0,0 +1,106 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
namespace Pong.Behaviours;
public class MonoGameCameraBehaviour : BehaviourOverride, ICamera
{
public Action<ICamera>? OnPositionChanged { get; set; } = null;
public Action<ICamera>? OnMatrixTransformChanged { get; set; } = null;
public Action<ICamera>? OnViewportChanged { get; set; } = null;
public Action<ICamera>? OnRotationChanged { get; set; } = null;
public Action<ICamera>? OnZoomChanged { get; set; } = null;
private Matrix _matrixTransform = Matrix.Identity;
private Viewport _viewport = default;
private float _zoom = 1f;
public Matrix MatrixTransform
{
get => _matrixTransform;
set
{
if (_matrixTransform == value)
return;
_matrixTransform = value;
OnMatrixTransformChanged?.Invoke(this);
}
}
public Vector2D Position
{
get => Transform.Position;
set => Transform.Position = value;
}
public Viewport Viewport
{
get => _viewport;
set
{
if (_viewport.Equals(value))
return;
_viewport = value;
OnViewportChanged?.Invoke(this);
}
}
public float Zoom
{
get => _zoom;
set
{
float newValue = value >= .1f ? value : .1f;
if (_zoom == newValue)
return;
_zoom = newValue;
OnZoomChanged?.Invoke(this);
}
}
public float Rotation
{
get => Transform.Rotation;
set => Transform.Rotation = value;
}
public Action<IAssignableTransform>? OnTransformAssigned { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
ITransform IAssignableTransform.Transform => throw new NotImplementedException();
public void Update()
{
MatrixTransform =
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
Matrix.CreateRotationZ(Rotation) *
Matrix.CreateScale(Zoom) *
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
}
protected override void OnInitialize()
{
Transform.OnRotationChanged += OnTransformRotationChanged;
Transform.OnPositionChanged += OnTransformPositionChanged;
}
protected override void OnFinalize()
{
Transform.OnRotationChanged -= OnTransformRotationChanged;
Transform.OnPositionChanged -= OnTransformPositionChanged;
}
private void OnTransformRotationChanged(ITransform _) => OnRotationChanged?.Invoke(this);
private void OnTransformPositionChanged(ITransform _) => OnPositionChanged?.Invoke(this);
public bool Assign(ITransform transform) => GameObject.Assign(transform);
}

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@@ -6,7 +6,6 @@ using Syntriax.Engine.Input;
using Syntriax.Engine.Physics2D.Abstract;
namespace Pong.Behaviours;
public class MovementBallBehaviour(Vector2 StartDirection, float Speed) : BehaviourOverride
{
public Vector2 StartDirection { get; private set; } = Vector2.Normalize(StartDirection);