chore: Engine Update
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@@ -25,6 +25,7 @@
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<ItemGroup>
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<ProjectReference Include="..\Engine\Engine.Core\Engine.Core.csproj" />
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<ProjectReference Include="..\Engine\Engine.Input\Engine.Input.csproj" />
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<ProjectReference Include="..\Engine\Engine.Graphics\Engine.Graphics.csproj" />
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</ItemGroup>
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<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
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<Message Text="Restoring dotnet tools" Importance="High" />
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@@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Input;
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using Pong.Behaviours;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Core.Behaviours;
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using Syntriax.Engine.Graphics.TwoDimensional;
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using Syntriax.Engine.Input;
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namespace Pong;
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@@ -40,8 +40,7 @@ public class Game1 : Game
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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Texture2D texture2D = Content.Load<Texture2D>("Sprites/Pixel");
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Sprite spriteRight = new Sprite() { Texture2D = texture2D, Color = Color.Gold };
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Sprite spriteLeft = new Sprite() { Texture2D = texture2D, Color = Color.AliceBlue };
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Sprite sprite = new Sprite() { Texture2D = texture2D };
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gameObjectLeft = gameManager.InstantiateGameObject<GameObject>();
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gameObjectLeft.Name = "Left";
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@@ -49,7 +48,7 @@ public class Game1 : Game
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gameObjectLeft.Transform.Scale = new Vector2(Window.ClientBounds.Width * .02f, Window.ClientBounds.Height * .15f);
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gameObjectLeft.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectLeft.BehaviourController.AddBehaviour<MovementBehaviour>(Keys.S, Keys.W, 200f);
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gameObjectLeft.BehaviourController.AddBehaviour<DrawableSpriteBehaviour>().Assign(spriteLeft);
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gameObjectLeft.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>(Color.Gold, null, null, null).Assign(sprite);
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gameObjectRight = gameManager.InstantiateGameObject<GameObject>();
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gameObjectRight.Name = "Right";
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@@ -57,7 +56,7 @@ public class Game1 : Game
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gameObjectRight.Transform.Scale = new Vector2(Window.ClientBounds.Width * .02f, Window.ClientBounds.Height * .15f);
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gameObjectRight.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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gameObjectRight.BehaviourController.AddBehaviour<MovementBehaviour>(Keys.Down, Keys.Up, 200f);
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gameObjectRight.BehaviourController.AddBehaviour<DrawableSpriteBehaviour>().Assign(spriteRight);
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gameObjectRight.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>(Color.AliceBlue, null, null, null).Assign(sprite);
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// TODO: use this.Content to load your game content here
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}
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