refactor: Apos to Triangles

This commit is contained in:
2025-06-15 16:36:01 +03:00
parent 648be2738f
commit 0987bf7e91
8 changed files with 27 additions and 125 deletions

View File

@@ -33,7 +33,7 @@ public static class PongUniverse
client.Connect("localhost", 8888);
DrawManager drawManager = universe.InstantiateUniverseObject().SetUniverseObject("Draw Manager").BehaviourController.AddBehaviour<DrawManager>();
universe.InstantiateUniverseObject().SetUniverseObject("Shape Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<ShapeBatcher>();
universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<TriangleBatcher>();
universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour<SpriteBatcher>();
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