fix: countdown text centering
This commit is contained in:
@@ -72,7 +72,7 @@ public static class PongUniverse
|
|||||||
|
|
||||||
universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Starter", parent: pongManager.UniverseObject)
|
universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Starter", parent: pongManager.UniverseObject)
|
||||||
.BehaviourController.AddBehaviour<PongGameStarter>()
|
.BehaviourController.AddBehaviour<PongGameStarter>()
|
||||||
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-24, 125f), scale: Vector2D.One * .5f)
|
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(8f, 125f), scale: Vector2D.One * .5f)
|
||||||
.BehaviourController.AddBehaviour<Label>();
|
.BehaviourController.AddBehaviour<Label>();
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|||||||
Reference in New Issue
Block a user