diff --git a/Engine b/Engine index 67d7f40..b0f8b0d 160000 --- a/Engine +++ b/Engine @@ -1 +1 @@ -Subproject commit 67d7f401b832156e40e9bda11a4546cccd232707 +Subproject commit b0f8b0dad6ec3b5c9b0ebff0bcf535ebf0901e30 diff --git a/Shared/GamePong.cs b/Shared/GamePong.cs index ffa0997..8f29f76 100644 --- a/Shared/GamePong.cs +++ b/Shared/GamePong.cs @@ -179,13 +179,13 @@ public class GamePong : Game universe.Draw(); spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform); - for (int i = displayableCollector.Behaviours.Count - 1; i >= 0; i--) - displayableCollector.Behaviours[i].Draw(spriteBatch); + for (int i = displayableCollector.Count - 1; i >= 0; i--) + displayableCollector[i].Draw(spriteBatch); spriteBatch.End(); shapeBatch.Begin(cameraBehaviour.MatrixTransform); - for (int i = displayableShapeCollector.Behaviours.Count - 1; i >= 0; i--) - displayableShapeCollector.Behaviours[i].Draw(shapeBatch); + for (int i = displayableShapeCollector.Count - 1; i >= 0; i--) + displayableShapeCollector[i].Draw(shapeBatch); shapeBatch.End(); base.Draw(gameTime);