chore: Engine Time Update
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@@ -60,7 +60,7 @@ public class BallBehaviour : BehaviourOverride
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if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
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return;
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Vector2D speedUp = rigidBody.Velocity.Normalized * (float)Time.Elapsed.TotalMilliseconds;
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Vector2D speedUp = rigidBody.Velocity.Normalized * Time.DeltaTimeFrame;
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rigidBody.Velocity += speedUp * SpeedUpMultiplier;
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}
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@@ -32,7 +32,7 @@ public class MovementBallBehaviour : BehaviourOverride
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if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
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return;
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Vector2D speedUp = rigidBody.Velocity.Normalized * (float)Time.Elapsed.TotalMilliseconds;
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Vector2D speedUp = rigidBody.Velocity.Normalized * Time.DeltaTimeFrame;
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rigidBody.Velocity += speedUp * SpeedUpMultiplier;
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}
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