trestset
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add4783c73
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@ -1,5 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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@ -67,7 +67,7 @@ public class Game1 : Game
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gameObjectBall.BehaviourController.AddBehaviour<MovementBallBehaviour>(new Vector2(.1f, .01f), 500f);
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gameObjectBall.BehaviourController.AddBehaviour<MovementBallBehaviour>(new Vector2(.1f, .01f), 500f);
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gameObjectBall.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall);
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gameObjectBall.BehaviourController.AddBehaviour<DisplayableSpriteBehaviour>().Assign(spriteBall);
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gameObjectBall.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2.One * 512f * .5f, Vector2.One * 512f * .5f);
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gameObjectBall.BehaviourController.AddBehaviour<Collider2DAABBBehaviour>().AABBLocal = new AABB(-Vector2.One * 512f * .5f, Vector2.One * 512f * .5f);
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gameObjectBall = gameManager.InstantiateGameObject<GameObject>();
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// gameObjectBall = gameManager.InstantiateGameObject<GameObject>();
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// gameObjectBall.Name = "Ball";
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// gameObjectBall.Name = "Ball";
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// gameObjectBall.Transform.Position = Vector2.UnitY * 30f;
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// gameObjectBall.Transform.Position = Vector2.UnitY * 30f;
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// gameObjectBall.Transform.Scale = new Vector2(1f / 51.2f, 1f / 51.2f);
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// gameObjectBall.Transform.Scale = new Vector2(1f / 51.2f, 1f / 51.2f);
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@ -170,6 +170,7 @@ public class Game1 : Game
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{
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{
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physicsTimer += 0.01f;
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physicsTimer += 0.01f;
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engine.Step(.01f);
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engine.Step(.01f);
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Console.WriteLine($"{physicsTimer} -> {gameObjectBall.Transform.Position}");
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}
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}
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}
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}
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if (Keyboard.GetState().IsKeyDown(Keys.M))
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if (Keyboard.GetState().IsKeyDown(Keys.M))
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@ -179,6 +180,7 @@ public class Game1 : Game
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{
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{
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physicsTimer -= 0.01f;
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physicsTimer -= 0.01f;
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engine.Step(-.01f);
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engine.Step(-.01f);
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Console.WriteLine($"{physicsTimer} -> {gameObjectBall.Transform.Position}");
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}
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}
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}
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}
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if (Keyboard.GetState().IsKeyDown(Keys.Space))
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if (Keyboard.GetState().IsKeyDown(Keys.Space))
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