refactor: network implementations switched to universe objects

This commit is contained in:
2025-05-25 13:34:45 +03:00
parent 0da5ac6f57
commit 12f4950ffb
9 changed files with 82 additions and 49 deletions

View File

@@ -22,7 +22,7 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
private bool isDownPressed = false;
private IButtonInputs<Keys> inputs = null!;
private INetworkCommunicatorClient networkClient = null!;
private INetworkCommunicatorClient? networkClient = null!;
private INetworkCommunicatorServer? networkServer = null;
private TweenManager tweenManager = null!;
@@ -41,9 +41,9 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
protected override void OnFirstActiveFrame()
{
inputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
networkClient = Universe.FindRequiredBehaviour<INetworkCommunicatorClient>();
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
inputs = Universe.FindRequired<IButtonInputs<Keys>>();
networkClient = Universe.Find<INetworkCommunicatorClient>();
networkServer = Universe.Find<INetworkCommunicatorServer>();
tweenManager = Universe.GetRequiredUniverseObject<TweenManager>();
inputs.RegisterOnPress(Up, OnUpPressed);
@@ -62,10 +62,10 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
inputs.UnregisterOnRelease(Down, OnDownReleased);
}
private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = true; networkClient.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = false; networkClient.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = true; networkClient.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = false; networkClient.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnUpPressed(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = true; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnUpReleased(IButtonInputs<Keys> inputs, Keys keys) { isUpPressed = false; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnDownPressed(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = true; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
private void OnDownReleased(IButtonInputs<Keys> inputs, Keys keys) { isDownPressed = false; networkClient?.SendToServer(new PaddleKeyStatePacket(this)); }
public void OnServerPacketArrived(PaddleKeyStatePacket packet, string from)
{
@@ -73,6 +73,8 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
return;
packet.Position = Transform.Position;
isUpPressed = packet.IsUpPressed;
isDownPressed = packet.IsDownPressed;
networkServer?.SendToClient("*", packet);
}