refactor: network implementations switched to universe objects

This commit is contained in:
2025-05-25 13:34:45 +03:00
parent 0da5ac6f57
commit 12f4950ffb
9 changed files with 82 additions and 49 deletions

View File

@@ -28,10 +28,7 @@ public class GamePong : Game
private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
private PongManagerBehaviour pongManager = null!;
private TextScoreBehaviour leftText;
private TextScoreBehaviour rightText;
public GamePong(IUniverseObject platformSpecificUniverseObject)
{
@@ -67,8 +64,24 @@ public class GamePong : Game
universe.Register(platformSpecificUniverseObject);
if (Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("-server") == 0) is not null)
{
LiteNetLibServer server = universe.InstantiateUniverseObject<LiteNetLibServer>().SetUniverseObject("Server");
UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", server.BehaviourController.UniverseObject);
server.Start(8888, 2);
Window.Title = $"Server";
}
else
{
LiteNetLibClient client = universe.InstantiateUniverseObject<LiteNetLibClient>().SetUniverseObject("Client");
UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", client.BehaviourController.UniverseObject);
client.Connect("localhost", 8888);
Window.Title = $"Client";
universe.InstantiateUniverseObject<DrawManager>().SetUniverseObject("Draw Manager");
}
universe.InstantiateUniverseObject<UpdateManager>().SetUniverseObject("Update Manager");
universe.InstantiateUniverseObject<DrawManager>().SetUniverseObject("Draw Manager");
universe.InstantiateUniverseObject<CoroutineManager>().SetUniverseObject("Coroutine Manager");
universe.InstantiateUniverseObject<TweenManager>().SetUniverseObject("Tween Manager");
universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
@@ -139,24 +152,13 @@ public class GamePong : Game
////////////////////////////////////////////////////////////////////////////////////
leftText = universe.InstantiateUniverseObject().SetUniverseObject("Score Left")
universe.InstantiateUniverseObject().SetUniverseObject("Score Left")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f)
.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
rightText = universe.InstantiateUniverseObject().SetUniverseObject("Score Right")
universe.InstantiateUniverseObject().SetUniverseObject("Score Right")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f)
.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
if (Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("-server") == 0) is not null)
{
LiteNetLibServer server = universe.InstantiateUniverseObject().SetUniverseObject("Server").BehaviourController.AddBehaviour<LiteNetLibServer>();
UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", server.BehaviourController.UniverseObject);
server.Start(8888, 2);
Window.Title = $"{Window.Title} - Server";
}
LiteNetLibClient client = universe.InstantiateUniverseObject().SetUniverseObject("Client").BehaviourController.AddBehaviour<LiteNetLibClient>();
UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", client.BehaviourController.UniverseObject);
client.Connect("localhost", 8888);
}
protected override void Update(GameTime gameTime)