refactor: network implementations switched to universe objects

This commit is contained in:
2025-05-25 13:34:45 +03:00
parent 0da5ac6f57
commit 12f4950ffb
9 changed files with 82 additions and 49 deletions

View File

@@ -15,7 +15,7 @@ public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicator
public INetworkCommunicatorClient Connect(string address, int port, string? password = null)
{
if (!UniverseObject.IsInUniverse)
if (!IsInUniverse)
throw new($"{nameof(LiteNetLibClient)} must be in an universe to connect");
Manager.Start();
@@ -33,14 +33,17 @@ public class LiteNetLibClient : LiteNetLibCommunicatorBase, INetworkCommunicator
return this;
}
protected override void OnEnteredUniverse(IUniverse universe)
protected override void OnEnteringUniverse(IUniverse universe)
{
base.OnEnteringUniverse(universe);
cancellationTokenSource = new CancellationTokenSource();
PollEvents(cancellationTokenSource.Token);
}
protected override void OnExitedUniverse(IUniverse universe)
protected override void OnExitingUniverse(IUniverse universe)
{
base.OnExitingUniverse(universe);
cancellationTokenSource?.Cancel();
}