refactor: network implementations switched to universe objects
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@@ -10,7 +10,7 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Network;
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public abstract class LiteNetLibCommunicatorBase : Behaviour, INetworkCommunicator
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public abstract class LiteNetLibCommunicatorBase : UniverseObject, INetworkCommunicator
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{
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protected readonly NetPacketProcessor netPacketProcessor = new();
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@@ -25,8 +25,9 @@ public abstract class LiteNetLibCommunicatorBase : Behaviour, INetworkCommunicat
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return this;
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}
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protected override void ExitedUniverse(IUniverseObject sender, IUniverse universe)
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protected override void OnExitingUniverse(IUniverse universe)
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{
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base.OnExitingUniverse(universe);
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Stop();
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}
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