feat: added ball trail
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@@ -78,10 +78,11 @@ public static class PongUniverse
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////////////////////////////////////////////////////////////////////////////////////
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universe.InstantiateUniverseObject().SetUniverseObject("Ball")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f))
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.BehaviourController.AddBehaviour<DrawableColliderCircle>(new Circle(Vector2D.Zero, 1f))
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.BehaviourController.AddBehaviour<Ball>()
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.BehaviourController.AddBehaviour<RigidBody2D>();
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f))
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.BehaviourController.AddBehaviour<DrawableColliderCircle>(new Circle(Vector2D.Zero, 1f))
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.BehaviourController.AddBehaviour<Ball>()
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.BehaviourController.AddBehaviour<BallTrail>()
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.BehaviourController.AddBehaviour<RigidBody2D>();
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////////////////////////////////////////////////////////////////////////////////////
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