fix: games not working when hosting a game
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@@ -9,7 +9,7 @@ using Engine.Systems.Tween;
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namespace Pong.Behaviours;
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public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate, INetworkEntity,
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public class Ball : CommonNetworkBehaviour, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate, INetworkEntity,
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IPacketListenerClient<Ball.BallUpdatePacket>,
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IPacketListenerClient<Ball.BallResetPacket>
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{
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@@ -17,21 +17,23 @@ public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate
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public float SpeedUpMultiplier { get; set; } = .025f;
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public IRigidBody2D RigidBody { get; private set; } = null!;
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public ITransform2D Transform { get; private set; } = null!;
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private IPhysicsEngine2D physicsEngine2D = null!;
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private ITweenManager tweenManager = null!;
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private INetworkCommunicatorServer? networkServer = null;
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private ITween? networkTween = null;
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private SoundEffect? bounceSoundEffect = null;
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public void FirstActiveFrame()
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public override void FirstActiveFrame()
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{
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base.FirstActiveFrame();
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Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
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BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected.AddListener(OnCollisionDetected);
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physicsEngine2D = Universe.FindRequiredBehaviour<IPhysicsEngine2D>();
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tweenManager = Universe.FindRequiredBehaviour<ITweenManager>();
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RigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
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networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
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}
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public void LoadContent(ContentManager content)
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@@ -43,7 +45,7 @@ public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate
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{
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ResetBall();
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RigidBody.Velocity = launchDirection * Speed;
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networkServer?.SendToAll(new BallUpdatePacket(this));
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server?.SendToAll(new BallUpdatePacket(this));
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}
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public void ResetBall()
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@@ -52,7 +54,7 @@ public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate
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tweenManager.CancelTween(networkTween);
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Transform.Position = Vector2D.Zero;
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RigidBody.Velocity = Vector2D.Zero;
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networkServer?.SendToAll(new BallResetPacket());
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server?.SendToAll(new BallResetPacket());
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}
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public void PhysicsUpdate(float delta)
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@@ -72,24 +74,34 @@ public class Ball : Behaviour2D, IFirstFrameUpdate, ILoadContent, IPhysicsUpdate
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RigidBody.Velocity = RigidBody.Velocity.Reflect(information.Normal);
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if (information.Detected.Transform.BehaviourController.GetBehaviour<ScoreWall>() is null)
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networkServer?.SendToAll(new BallUpdatePacket(this));
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server?.SendToAll(new BallUpdatePacket(this));
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}
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public Ball() { }
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public Ball(float speed) => Speed = speed;
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void IPacketListenerClient<BallResetPacket>.OnClientPacketArrived(IConnection sender, BallResetPacket packet) => ResetBall();
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void IPacketListenerClient<BallResetPacket>.OnClientPacketArrived(IConnection sender, BallResetPacket packet)
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{
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if (IsServer)
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return;
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ResetBall();
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}
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void IPacketListenerClient<BallUpdatePacket>.OnClientPacketArrived(IConnection sender, BallUpdatePacket packet)
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{
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if (RigidBody.Velocity.MagnitudeSquared >= .01f)
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bounceSoundEffect?.Play();
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if (IsServer)
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return;
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Vector2D localToServerPosition = Transform.Position.FromTo(packet.Position);
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if (localToServerPosition.MagnitudeSquared < 4f)
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networkTween = Transform.TweenPositionAdditive(tweenManager, .25f, localToServerPosition);
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else
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Transform.Position = packet.Position;
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if (RigidBody.Velocity.MagnitudeSquared >= .01f)
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bounceSoundEffect?.Play();
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RigidBody.Velocity = packet.Velocity;
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physicsEngine2D.StepIndividual(RigidBody, sender.Ping);
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}
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@@ -10,7 +10,7 @@ using Engine.Systems.Network;
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namespace Pong.Behaviours;
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public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
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public class PongManager : CommonNetworkBehaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
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IPacketListenerClient<PongManager.StartPacket>,
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IPacketListenerClient<PongManager.ScorePacket>
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{
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@@ -20,7 +20,6 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
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private Random random = new();
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private INetworkCommunicatorServer? networkServer = null;
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private ILogger? logger = null;
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private SoundEffectInstance? scoreSoundEffect = null;
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private SoundEffectInstance? gameEndSoundEffect = null;
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@@ -36,10 +35,11 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
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public PongManager() => WinScore = 5;
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public PongManager(int winScore) => WinScore = winScore;
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public void FirstActiveFrame()
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public override void FirstActiveFrame()
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{
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base.FirstActiveFrame();
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Ball = Universe.FindRequiredBehaviour<Ball>();
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networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
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logger = Universe.FindBehaviour<ILogger>();
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}
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@@ -63,7 +63,7 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
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public bool Start()
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{
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if (networkServer is null)
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if (!IsServer)
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return false;
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if (Ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
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@@ -72,7 +72,7 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
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Reset();
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IsGameInProgress = true;
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PostScoreUpdate();
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networkServer.SendToAll(new StartPacket());
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Server.SendToAll(new StartPacket());
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logger?.Log(this, $"Game started");
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return true;
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}
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@@ -92,9 +92,9 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
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OnScoreUpdated?.Invoke(this);
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Ball.ResetBall();
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if (networkServer is not null)
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if (IsServer)
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{
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networkServer.SendToAll(new ScorePacket(this));
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Server.SendToAll(new ScorePacket(this));
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logger?.Log(this, $"Sending score update packet to all: {ScoreLeft} - {ScoreRight}");
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}
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@@ -121,6 +121,9 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
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void IPacketListenerClient<ScorePacket>.OnClientPacketArrived(IConnection sender, ScorePacket packet)
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{
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if (IsServer)
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return;
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ScoreLeft = packet.Left;
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ScoreRight = packet.Right;
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@@ -134,6 +137,9 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
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void IPacketListenerClient<StartPacket>.OnClientPacketArrived(IConnection sender, StartPacket packet)
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{
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if (IsServer)
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return;
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IsGameInProgress = true;
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logger?.Log(this, $"Game started");
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}
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