fix: games not working when hosting a game

This commit is contained in:
2026-03-31 17:47:26 +03:00
parent eb8bf5837c
commit 174b34dcb6
3 changed files with 38 additions and 20 deletions

View File

@@ -10,7 +10,7 @@ using Engine.Systems.Network;
namespace Pong.Behaviours;
public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
public class PongManager : CommonNetworkBehaviour, INetworkEntity, IFirstFrameUpdate, ILoadContent,
IPacketListenerClient<PongManager.StartPacket>,
IPacketListenerClient<PongManager.ScorePacket>
{
@@ -20,7 +20,6 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
private Random random = new();
private INetworkCommunicatorServer? networkServer = null;
private ILogger? logger = null;
private SoundEffectInstance? scoreSoundEffect = null;
private SoundEffectInstance? gameEndSoundEffect = null;
@@ -36,10 +35,11 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
public PongManager() => WinScore = 5;
public PongManager(int winScore) => WinScore = winScore;
public void FirstActiveFrame()
public override void FirstActiveFrame()
{
base.FirstActiveFrame();
Ball = Universe.FindRequiredBehaviour<Ball>();
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
logger = Universe.FindBehaviour<ILogger>();
}
@@ -63,7 +63,7 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
public bool Start()
{
if (networkServer is null)
if (!IsServer)
return false;
if (Ball.RigidBody.Velocity.MagnitudeSquared > 0.01f)
@@ -72,7 +72,7 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
Reset();
IsGameInProgress = true;
PostScoreUpdate();
networkServer.SendToAll(new StartPacket());
Server.SendToAll(new StartPacket());
logger?.Log(this, $"Game started");
return true;
}
@@ -92,9 +92,9 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
OnScoreUpdated?.Invoke(this);
Ball.ResetBall();
if (networkServer is not null)
if (IsServer)
{
networkServer.SendToAll(new ScorePacket(this));
Server.SendToAll(new ScorePacket(this));
logger?.Log(this, $"Sending score update packet to all: {ScoreLeft} - {ScoreRight}");
}
@@ -121,6 +121,9 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
void IPacketListenerClient<ScorePacket>.OnClientPacketArrived(IConnection sender, ScorePacket packet)
{
if (IsServer)
return;
ScoreLeft = packet.Left;
ScoreRight = packet.Right;
@@ -134,6 +137,9 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
void IPacketListenerClient<StartPacket>.OnClientPacketArrived(IConnection sender, StartPacket packet)
{
if (IsServer)
return;
IsGameInProgress = true;
logger?.Log(this, $"Game started");
}