chore: bumped engine version
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@@ -8,6 +8,7 @@ using Engine.Integration.MonoGame;
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using Engine.Physics2D;
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using Engine.Systems.Network;
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using Engine.Systems.Tween;
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using Engine.Systems.Graphics;
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using Pong.Behaviours;
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@@ -31,6 +32,7 @@ public static class PongUniverse
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universe.InstantiateUniverseObject().SetUniverseObject("Camera")
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.BehaviourController.AddBehaviour<Transform2D>()
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.BehaviourController.AddBehaviour<CameraController>()
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.BehaviourController.AddBehaviour<MonoGameTriangleBatch>()
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.BehaviourController.AddBehaviour<MonoGameCamera2D>();
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////////////////////////////////////////////////////////////////////////////////////
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