refactor: added server project
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22
Platforms/Server/Program.cs
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22
Platforms/Server/Program.cs
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using System;
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using System.Threading;
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using Syntriax.Engine.Core;
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IUniverse universe = Pong.PongUniverse.GetPongUniverse(isServerEnabled: true, isClientEnabled: false);
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DateTime lastRun = DateTime.UtcNow;
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TimeSpan interval = new(0, 0, 0, 0, 16);
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TimeSpan timeSinceStart = new(0);
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universe.Initialize();
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while (true)
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{
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if (lastRun + interval <= DateTime.UtcNow)
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{
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lastRun += interval;
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timeSinceStart += interval;
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universe.Update(new(timeSinceStart, interval));
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}
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Thread.Sleep(1);
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}
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