chore: updated engine

This commit is contained in:
2025-08-05 19:41:59 +03:00
parent 7a499bbcbc
commit 25caeefb8b
19 changed files with 60 additions and 60 deletions

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@@ -1,11 +1,11 @@
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
using Syntriax.Engine.Systems.Network;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Systems.Tween;
using Engine.Core;
using Engine.Integration.MonoGame;
using Engine.Systems.Network;
using Engine.Physics2D;
using Engine.Systems.Tween;
namespace Pong.Behaviours;

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@@ -1,8 +1,8 @@
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
using Syntriax.Engine.Systems.Input;
using Engine.Core;
using Engine.Integration.MonoGame;
using Engine.Systems.Input;
namespace Pong.Behaviours;

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@@ -1,9 +1,9 @@
using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
using Engine.Core;
using Engine.Integration.MonoGame;
namespace Pong.Behaviours;
public class DrawableColliderCircle : Syntriax.Engine.Physics2D.Collider2DCircle, IDrawableTriangle
public class DrawableColliderCircle : Engine.Physics2D.Collider2DCircle, IDrawableTriangle
{
private const float CIRCLE_SEGMENT_COUNT = 32f;

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@@ -1,11 +1,11 @@
using System.Collections.Generic;
using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
using Engine.Core;
using Engine.Integration.MonoGame;
namespace Pong.Behaviours;
public class DrawableColliderShape : Syntriax.Engine.Physics2D.Collider2DShape, IDrawableTriangle
public class DrawableColliderShape : Engine.Physics2D.Collider2DShape, IDrawableTriangle
{
private readonly IList<Triangle> triangles = [];

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@@ -1,8 +1,8 @@
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
using Engine.Core;
using Engine.Integration.MonoGame;
namespace Pong.Behaviours;

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@@ -2,11 +2,11 @@ using System;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Systems.Network;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Systems.Input;
using Syntriax.Engine.Systems.Tween;
using Engine.Core;
using Engine.Systems.Network;
using Engine.Physics2D;
using Engine.Systems.Input;
using Engine.Systems.Tween;
namespace Pong.Behaviours;

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@@ -2,13 +2,13 @@ using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Debug;
using Syntriax.Engine.Integration.MonoGame;
using Syntriax.Engine.Systems.Network;
using Syntriax.Engine.Systems.Input;
using Syntriax.Engine.Systems.Time;
using Syntriax.Engine.Systems.Tween;
using Engine.Core;
using Engine.Core.Debug;
using Engine.Integration.MonoGame;
using Engine.Systems.Network;
using Engine.Systems.Input;
using Engine.Systems.Time;
using Engine.Systems.Tween;
namespace Pong.Behaviours;

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@@ -3,10 +3,10 @@ using System;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Debug;
using Syntriax.Engine.Integration.MonoGame;
using Syntriax.Engine.Systems.Network;
using Engine.Core;
using Engine.Core.Debug;
using Engine.Integration.MonoGame;
using Engine.Systems.Network;
namespace Pong.Behaviours;
@@ -113,10 +113,10 @@ public class PongManager : Behaviour, INetworkEntity, IFirstFrameUpdate, ILoadCo
private Vector2D GetBallLaunchDirection()
{
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
const float AllowedRadians = 45f * Engine.Core.Math.DegreeToRadian;
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
bool isBackwards = (random.Next() % 2) == 1;
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.Pi : rotation);
return Vector2D.Right.Rotate(isBackwards ? rotation + Engine.Core.Math.Pi : rotation);
}
void IPacketListenerClient<ScorePacket>.OnClientPacketArrived(IConnection sender, ScorePacket packet)

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@@ -1,4 +1,4 @@
using Syntriax.Engine.Core;
using Engine.Core;
namespace Pong.Behaviours;

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@@ -1,7 +1,7 @@
using System;
using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D;
using Engine.Core;
using Engine.Physics2D;
namespace Pong.Behaviours;

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@@ -4,12 +4,12 @@ using Microsoft.Xna.Framework.Input;
using Pong.Behaviours;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Factory;
using Syntriax.Engine.Integration.MonoGame;
using Syntriax.Engine.Systems.Network;
using Syntriax.Engine.Physics2D;
using Syntriax.Engine.Systems.Tween;
using Engine.Core;
using Engine.Core.Factory;
using Engine.Integration.MonoGame;
using Engine.Systems.Network;
using Engine.Physics2D;
using Engine.Systems.Tween;
namespace Pong;

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@@ -2,6 +2,8 @@
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<Nullable>enable</Nullable>
<RootNamespace>Pong.Shared</RootNamespace>
<AssemblyName>Pong.Shared</AssemblyName>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105">