diff --git a/Game/Physics2D/Primitives/Vector2D.cs b/Game/Physics2D/Primitives/Vector2D.cs index 82072ae..0a562c1 100644 --- a/Game/Physics2D/Primitives/Vector2D.cs +++ b/Game/Physics2D/Primitives/Vector2D.cs @@ -30,4 +30,6 @@ public record Vector2D(float X, float Y) public static float Cross(Vector2D left, Vector2D right) => left.X * right.Y - left.Y * right.X; public static float Angle(Vector2D left, Vector2D right) => MathF.Acos(Dot(left, right) / (Length(left) * Length(right))); public static float Dot(Vector2D left, Vector2D right) => left.X * right.X + left.Y * right.Y; + + public override string ToString() => $"Vector2D({X}, {Y})"; }