feat: basic pong manager networking added

This commit is contained in:
Syntriax 2025-05-21 22:45:21 +03:00
parent 8f9c9f77f0
commit 2853a6130b
3 changed files with 95 additions and 53 deletions

View File

@ -1,5 +1,3 @@
using System;
using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D;
@ -7,47 +5,28 @@ namespace Pong.Behaviours;
public class BallBehaviour : Behaviour2D
{
public Vector2D StartDirection { get; private set; } = Vector2D.Zero;
public float Speed { get; set; } = 500f;
public float SpeedUpMultiplier { get; set; } = .0125f;
private readonly Random random = new();
private IRigidBody2D rigidBody = null!;
public IRigidBody2D rigidBody = null!;
protected override void OnFirstActiveFrame()
{
BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected += OnCollisionDetected;
rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
if (UniverseObject.Universe.TryFindBehaviour(out PongManagerBehaviour? pongManager))
{
pongManager.OnReset += ResetBall;
pongManager.OnScored += ResetBall;
pongManager.OnFinished += DisableBall;
}
}
private void DisableBall(PongManagerBehaviour pongManager)
public void LaunchBall(Vector2D launchDirection)
{
rigidBody.Velocity = launchDirection * Speed;
}
public void ResetBall()
{
Transform.Position = Vector2D.Zero;
rigidBody.Velocity = Vector2D.Zero;
}
private void ResetBall(PongManagerBehaviour pongManager)
{
StateEnable.Enabled = true;
Transform.Position = Vector2D.Zero;
rigidBody.Velocity = GetRandomDirection() * Speed;
}
private Vector2D GetRandomDirection()
{
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
bool isBackwards = (random.Next() % 2) == 1;
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.PI : rotation);
}
protected override void OnUpdate()
{
if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
@ -59,16 +38,12 @@ public class BallBehaviour : Behaviour2D
private void OnCollisionDetected(ICollider2D collider2D, CollisionDetectionInformation information)
{
if (Syntriax.Engine.Core.Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
if (Math.Abs(information.Normal.Dot(Vector2D.Right)) > .25)
rigidBody.Velocity = information.Detected.Transform.Position.FromTo(information.Detector.Transform.Position).Normalized * rigidBody.Velocity.Magnitude;
else
rigidBody.Velocity = rigidBody.Velocity.Reflect(information.Normal);
}
public BallBehaviour() { }
public BallBehaviour(Vector2D startDirection, float speed)
{
StartDirection = Vector2D.Normalize(startDirection);
Speed = speed;
}
public BallBehaviour(float speed) => Speed = speed;
}

View File

@ -3,16 +3,28 @@ using System;
using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core;
using Syntriax.Engine.Network;
using Syntriax.Engine.Systems.Input;
namespace Pong.Behaviours;
public class PongManagerBehaviour : Behaviour
public class PongManagerBehaviour : Behaviour,
IPacketListenerServer<PongManagerBehaviour.PongStartPacket>,
IPacketListenerServer<PongManagerBehaviour.PongResetPacket>,
IPacketListenerClient<PongManagerBehaviour.PongStartPacket>,
IPacketListenerClient<PongManagerBehaviour.PongResetPacket>,
IPacketListenerClient<PongManagerBehaviour.PongScoreUpdatePacket>
{
public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
public Action<PongManagerBehaviour>? OnFinished { get; set; } = null;
public Action<PongManagerBehaviour>? OnScored { get; set; } = null;
private readonly Random random = new();
private BallBehaviour ball = null!;
private INetworkCommunicatorClient networkClient = null!;
private INetworkCommunicatorServer? networkServer = null;
public int ScoreLeft { get; private set; } = 0;
public int ScoreRight { get; private set; } = 0;
public int ScoreSum => ScoreLeft + ScoreRight;
@ -25,22 +37,31 @@ public class PongManagerBehaviour : Behaviour
protected override void OnFirstActiveFrame()
{
var buttonInputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => Reset());
}
buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => networkClient.SendToServer(new PongResetPacket()));
networkClient = Universe.FindRequiredBehaviour<INetworkCommunicatorClient>();
ball = Universe.FindRequiredBehaviour<BallBehaviour>();
networkServer = Universe.FindBehaviour<INetworkCommunicatorServer>();
}
public void ScoreToLeft()
{
ScoreLeft++;
OnScored?.InvokeSafe(this);
if (networkServer is not null)
{
ScoreLeft++;
OnScored?.InvokeSafe(this);
}
CheckFinish();
}
public void ScoreToRight()
{
ScoreRight++;
OnScored?.InvokeSafe(this);
if (networkServer is not null)
{
ScoreRight++;
OnScored?.InvokeSafe(this);
}
CheckFinish();
}
@ -54,8 +75,66 @@ public class PongManagerBehaviour : Behaviour
private void CheckFinish()
{
int halfwayScore = (int)(WinScore * .5f);
ball.ResetBall();
networkServer?.SendToClient("*", new PongScoreUpdatePacket(this));
if (ScoreLeft > halfwayScore || ScoreRight > halfwayScore)
OnFinished?.InvokeSafe(this);
else
networkServer?.SendToClient("*", new PongStartPacket() { BallVelocity = GetBallLaunchDirection() });
}
private Vector2D GetBallLaunchDirection()
{
const float AllowedRadians = 45f * Syntriax.Engine.Core.Math.DegreeToRadian;
float rotation = (float)random.NextDouble() * 2f * AllowedRadians - AllowedRadians;
bool isBackwards = (random.Next() % 2) == 1;
return Vector2D.Right.Rotate(isBackwards ? rotation + Syntriax.Engine.Core.Math.PI : rotation);
}
public void OnClientPacketArrived(PongResetPacket packet) => Reset();
public void OnClientPacketArrived(PongScoreUpdatePacket packet)
{
ScoreLeft = packet.Left;
ScoreRight = packet.Right;
OnScored?.InvokeSafe(this);
}
public void OnServerPacketArrived(PongResetPacket packet, string from)
{
Reset();
networkServer?.SendToClient("*", new PongResetPacket());
networkServer?.SendToClient("*", new PongStartPacket() { BallVelocity = GetBallLaunchDirection() });
}
public void OnServerPacketArrived(PongStartPacket packet, string from)
{
packet = new() { BallVelocity = GetBallLaunchDirection() };
networkServer?.SendToClient("*", packet);
}
public void OnClientPacketArrived(PongStartPacket packet)
{
ball.LaunchBall(packet.BallVelocity);
}
public class PongStartPacket : INetworkPacket
{
public Vector2D BallVelocity { get; set; } = Vector2D.Zero;
}
public class PongResetPacket : INetworkPacket;
public class PongScoreUpdatePacket : INetworkPacket
{
public int Left { get; set; } = 0;
public int Right { get; set; } = 0;
public PongScoreUpdatePacket() { }
public PongScoreUpdatePacket(PongManagerBehaviour pongManagerBehaviour)
{
Left = pongManagerBehaviour.ScoreLeft;
Right = pongManagerBehaviour.ScoreRight;
}
}
}

View File

@ -16,18 +16,6 @@ using Syntriax.Engine.Physics2D;
namespace Pong;
[System.Serializable]
public class TestMessagePacket : INetworkPacket, LiteNetLib.Utils.INetSerializable
{
public string Message { get; set; }
public void Deserialize(LiteNetLib.Utils.NetDataReader reader) => Message = reader.GetString();
public void Serialize(LiteNetLib.Utils.NetDataWriter writer) => writer.Put(Message);
public TestMessagePacket() => Message = "Default Message";
public TestMessagePacket(string Message) => this.Message = Message;
}
public class GamePong : Game
{
private readonly IUniverseObject platformSpecificUniverseObject = null!;