chore: updated engine to use MonoGame integrations
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@@ -1,27 +1,28 @@
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using Microsoft.Xna.Framework.Input;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Integration.MonoGame;
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using Syntriax.Engine.Systems.Input;
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namespace Pong.Behaviours;
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public class CameraController : Behaviour
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public class CameraController : Behaviour, IFirstFrameUpdate, IUpdate
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{
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private MonoGameCamera2DBehaviour cameraBehaviour = null!;
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private IButtonInputs<Keys> buttonInputs = null!;
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private float defaultZoomLevel = 1f;
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protected override void OnFirstActiveFrame()
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public void FirstActiveFrame()
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{
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cameraBehaviour ??= BehaviourController.GetRequiredBehaviour<MonoGameCamera2DBehaviour>();
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cameraBehaviour = BehaviourController.GetRequiredBehaviour<MonoGameCamera2DBehaviour>();
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buttonInputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
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buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen);
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buttonInputs.RegisterOnPress(Keys.R, ResetCamera);
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}
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protected override void OnUpdate()
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public void Update()
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{
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if (buttonInputs.IsPressed(Keys.U))
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cameraBehaviour.Zoom += Universe.Time.DeltaTime * 5f;
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