chore: updated engine to use MonoGame integrations
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@@ -8,7 +8,7 @@ using Syntriax.Engine.Systems.Input;
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namespace Pong.Behaviours;
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public class PongManagerBehaviour : Behaviour, INetworkEntity,
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public class PongManagerBehaviour : Behaviour, INetworkEntity, IFirstFrameUpdate,
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IPacketListenerServer<PongManagerBehaviour.RequestStartPacket>
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{
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public Action<PongManagerBehaviour>? OnReset { get; set; } = null;
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@@ -30,7 +30,7 @@ public class PongManagerBehaviour : Behaviour, INetworkEntity,
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public PongManagerBehaviour() => WinScore = 5;
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public PongManagerBehaviour(int winScore) => WinScore = winScore;
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protected override void OnFirstActiveFrame()
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public void FirstActiveFrame()
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{
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IButtonInputs<Keys> buttonInputs = Universe.FindRequired<IButtonInputs<Keys>>();
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buttonInputs.RegisterOnRelease(Keys.Space, (_, _1) => networkClient?.SendToServer(new RequestStartPacket()));
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