From 312347b9e243ba7dbb8ce8458d765b5fa2b38661 Mon Sep 17 00:00:00 2001 From: Syntriax Date: Tue, 31 Mar 2026 23:34:36 +0300 Subject: [PATCH] fix: the triangles drawing on top of sprites --- Shared/PongUniverse.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Shared/PongUniverse.cs b/Shared/PongUniverse.cs index 79ef0c4..31fdaa5 100644 --- a/Shared/PongUniverse.cs +++ b/Shared/PongUniverse.cs @@ -23,8 +23,8 @@ public static class PongUniverse universe.OnPreUpdate.AddOneTimeListener((_, _) => client.Connect(server, port)); DrawManager drawManager = universe.InstantiateUniverseObject().SetUniverseObject("Draw Manager").BehaviourController.AddBehaviour(); - universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour(); universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour(); + universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher", drawManager.UniverseObject).BehaviourController.AddBehaviour(); universe.InstantiateUniverseObject().SetUniverseObject("Content Loader", drawManager.UniverseObject).BehaviourController.AddBehaviour(); ////////////////////////////////////////////////////////////////////////////////////