chore: updated engine
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@@ -20,7 +20,7 @@ public class BallBehaviour : Behaviour2D
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BehaviourController.GetRequiredBehaviour<ICollider2D>().OnCollisionDetected += OnCollisionDetected;
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rigidBody = BehaviourController.GetRequiredBehaviour<IRigidBody2D>();
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if (HierarchyObject.GameManager.TryFindBehaviour(out PongManagerBehaviour? pongManager))
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if (UniverseObject.Universe.TryFindBehaviour(out PongManagerBehaviour? pongManager))
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{
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pongManager.OnReset += ResetBall;
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pongManager.OnScored += ResetBall;
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@@ -54,7 +54,7 @@ public class BallBehaviour : Behaviour2D
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if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
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return;
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Vector2D speedUp = rigidBody.Velocity.Normalized * GameManager.Time.DeltaTime;
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Vector2D speedUp = rigidBody.Velocity.Normalized * Universe.Time.DeltaTime;
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rigidBody.Velocity += speedUp * SpeedUpMultiplier;
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}
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