chore: updated engine
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@@ -15,7 +15,7 @@ public class CameraController : Behaviour
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protected override void OnFirstActiveFrame()
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{
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cameraBehaviour ??= BehaviourController.GetRequiredBehaviour<MonoGameCamera2DBehaviour>();
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buttonInputs = GameManager.FindRequiredBehaviour<IButtonInputs<Keys>>();
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buttonInputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
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buttonInputs.RegisterOnPress(Keys.F, SwitchToFullScreen);
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buttonInputs.RegisterOnPress(Keys.R, ResetCamera);
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@@ -24,21 +24,21 @@ public class CameraController : Behaviour
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protected override void OnUpdate()
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{
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if (buttonInputs.IsPressed(Keys.U))
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cameraBehaviour.Zoom += GameManager.Time.DeltaTime * 5f;
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cameraBehaviour.Zoom += Universe.Time.DeltaTime * 5f;
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if (buttonInputs.IsPressed(Keys.J))
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cameraBehaviour.Zoom -= GameManager.Time.DeltaTime * 5f;
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cameraBehaviour.Zoom -= Universe.Time.DeltaTime * 5f;
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if (buttonInputs.IsPressed(Keys.NumPad8)) cameraBehaviour.Transform.LocalPosition += Vector2D.Up * GameManager.Time.DeltaTime * 500f;
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if (buttonInputs.IsPressed(Keys.NumPad2)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Up * GameManager.Time.DeltaTime * 500f;
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if (buttonInputs.IsPressed(Keys.NumPad6)) cameraBehaviour.Transform.LocalPosition += Vector2D.Right * GameManager.Time.DeltaTime * 500f;
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if (buttonInputs.IsPressed(Keys.NumPad4)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Right * GameManager.Time.DeltaTime * 500f;
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if (buttonInputs.IsPressed(Keys.NumPad8)) cameraBehaviour.Transform.LocalPosition += Vector2D.Up * Universe.Time.DeltaTime * 500f;
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if (buttonInputs.IsPressed(Keys.NumPad2)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Up * Universe.Time.DeltaTime * 500f;
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if (buttonInputs.IsPressed(Keys.NumPad6)) cameraBehaviour.Transform.LocalPosition += Vector2D.Right * Universe.Time.DeltaTime * 500f;
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if (buttonInputs.IsPressed(Keys.NumPad4)) cameraBehaviour.Transform.LocalPosition -= Vector2D.Right * Universe.Time.DeltaTime * 500f;
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if (buttonInputs.IsPressed(Keys.Q))
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cameraBehaviour.Transform.Rotation += GameManager.Time.DeltaTime * 45f;
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cameraBehaviour.Transform.Rotation += Universe.Time.DeltaTime * 45f;
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if (buttonInputs.IsPressed(Keys.E))
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cameraBehaviour.Transform.Rotation -= GameManager.Time.DeltaTime * 45f;
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cameraBehaviour.Transform.Rotation -= Universe.Time.DeltaTime * 45f;
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}
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private void SwitchToFullScreen(IButtonInputs<Keys> inputs, Keys keys)
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