chore: updated engine
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@@ -27,7 +27,7 @@ public class MovementBallBehaviour : Behaviour2D
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if (rigidBody.Velocity.MagnitudeSquared <= 0.01f)
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return;
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Vector2D speedUp = rigidBody.Velocity.Normalized * GameManager.Time.DeltaTime;
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Vector2D speedUp = rigidBody.Velocity.Normalized * Universe.Time.DeltaTime;
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rigidBody.Velocity += speedUp * SpeedUpMultiplier;
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}
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