chore: updated engine
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@@ -26,16 +26,16 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
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return;
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if (isUpPressed)
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Transform.Position = Transform.Position + Vector2D.Up * GameManager.Time.DeltaTime * Speed;
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Transform.Position = Transform.Position + Vector2D.Up * Universe.Time.DeltaTime * Speed;
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else if (isDownPressed)
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Transform.Position = Transform.Position + -Vector2D.Up * GameManager.Time.DeltaTime * Speed;
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Transform.Position = Transform.Position + -Vector2D.Up * Universe.Time.DeltaTime * Speed;
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Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low));
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}
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protected override void OnFirstActiveFrame()
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{
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inputs = GameManager.FindRequiredBehaviour<IButtonInputs<Keys>>();
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inputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
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inputs.RegisterOnPress(Up, OnUpPressed);
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inputs.RegisterOnRelease(Up, OnUpReleased);
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