chore: updated engine

This commit is contained in:
2025-04-13 22:24:56 +03:00
parent 51854a3e59
commit 34aa4dbb69
13 changed files with 91 additions and 91 deletions

View File

@@ -26,16 +26,16 @@ public class PaddleBehaviour(Keys Up, Keys Down, float High, float Low, float Sp
return;
if (isUpPressed)
Transform.Position = Transform.Position + Vector2D.Up * GameManager.Time.DeltaTime * Speed;
Transform.Position = Transform.Position + Vector2D.Up * Universe.Time.DeltaTime * Speed;
else if (isDownPressed)
Transform.Position = Transform.Position + -Vector2D.Up * GameManager.Time.DeltaTime * Speed;
Transform.Position = Transform.Position + -Vector2D.Up * Universe.Time.DeltaTime * Speed;
Transform.Position = new Vector2D(Transform.Position.X, MathF.Max(MathF.Min(Transform.Position.Y, High), Low));
}
protected override void OnFirstActiveFrame()
{
inputs = GameManager.FindRequiredBehaviour<IButtonInputs<Keys>>();
inputs = Universe.FindRequiredBehaviour<IButtonInputs<Keys>>();
inputs.RegisterOnPress(Up, OnUpPressed);
inputs.RegisterOnRelease(Up, OnUpReleased);